Short answer: No.

But I can’t cheat like that.

There’s been a growing circle of gamers and reviewers that feel that the Legend of Zelda franchise needs innovation. The franchise is known for… oh for shit’s sake it’s Zelda! You know what it’s infamous for! Great level design, puzzles, fantasy adventure, dungeon crawling, keys that inexplicably break after one use, a series of three dungeons that give you access to the Master Sword and then six to seven more dungeons before a final dungeon where you fight Ganon. It’d be like telling you about this Italian fella named Mario!

Who jumps!

Now some feel that while the games are always well polished, interesting, possessing great visual synergy and aesthetics as well as brilliant level design the franchise has been treading water since the era of Link to the Past and Ocarina of Time. Others feel that that the game has shown tremendous development but has remained faithful to the core principles that made it a success.

I am not going to get into that. I just know better.

But, that isn’t to say that we can’t simply try some new feature, not to reinvent the series, but alter minor elements and see what is produced. A one shot if you will. A lot of people think that we should have a Zelda game that is an RPG.

Those people are wrong.

Very wrong.

Allow me to explain.