It’s good that there’s a clear niche market for difficult video games. On top of that now more than ever it seems there’s a clear divide between games that implement good design features with unique challenges the players learn from. Instead of, you know, just arbitrary increases in damage and health and such. That’s why Dark Souls is now considered a great franchise and other games, the names of which I clearly didn’t take the time to research, aren’t.

Or at the very least players can tell the difference. That said, it isn’t like well-designed but difficult games haven’t existed before. If I had a classic difficult game that I needed to list then that game would have to be the one and only Demon’s Crest.

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